﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class Fps : MonoBehaviour
{
    private float nextTime = 0; //下次生成的时间
    public float interva = 1;//间隔时间
    private int frame = 0;//帧数

    private int fps;//帧率
    private void Update()
    {
        frame++;
        if (Time.time > nextTime)
        {
            fps = (int)((float)frame / interva);
            frame = 0;
            nextTime += interva;
        }
    }

    private void OnGUI()
    {
        GUILayout.Label("Fps:" + fps);
    }
}